freeze after incomming call and crash on older devices
dalnoki
Member Posts: 27
I'm a pro user. My updated games are freeze after incomming call and very slow/crash on older devices(3G). I'm not choosed the resolution independent option, but w. 0.9.2 was good. Now my apps get one star reviews on iTunes, because the crash:(
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I found the same incoming call issue after the 0.9.3 up-date, but others here tell me it only effects the ad-hoc version, and not games published to the app store.
Other people here have said that it doesn't affect the version published to the app store, ie: distribute version. So I can only assume that is correct as personally I haven't tested it yet.
Would be good to get some input from others who have published a game to the app store with 0.9.3 or later and see if this issue exists for them. I've been told through this forum that a number of games published from these versions are OK though.
Others on the forum have stated that their games published with the last 2 versions have not had this issue. I don't know any more about it than that. Maybe there is a bug related to a certain type of attribute use which is causing it to freeze, so it only affects some games and not others?
What is your game? Can you post a link?
I would also submit a bug report with as much info as you can. Hopefully it will get sorted in the next release.
http://itunes.apple.com/us/app/alcohol-heroes-free/id434226203?mt=8#
I have read Quantumsheeps post concerning this in another thread, but unfortunately I have to disagree. My 0.9.3 distribution build freezes and all game progress is lost, on any call. No matter how long I'm waiting.
As I said, who doesn't believe it, just get the app on the store and try it out...
Hope this gets fixed very soon. This is probably the most critical GS bug at the moment.
But I have to ask - if two games, both with GameCentre (so very recent builds), are working absolutely 100% fine for me when I call myself, then it's a very odd bug, isn't it?
I mean, how do you track down a bug that works fine for some games and not for others? We all use the same software, yet for some games it's fine, and apparently for others it isn't.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
It's built with 0.9.3., I can constantly reproduce the freezing on a 3GS.
Please don't get me wrong, I'll just wait and see, I am really relaxed on this. The dishdogs emailed me that this is a known issue and that they will take care of it with the next version.
But I would really like to hear if other people also have this issue with my game, as at the moment I'm just holding it back and not sending it out to reviewer sites or so.
I rang myself, rejected the call, got back but the game stayed frozen. Actually, it still is.
So probably it's only on 3GS and earlier devices?
Did you try it on an iPhone 4?
By the way, it really plays great! I love the 1 bit attitude. Great idea and great game! And a good example of how to use Gamecenter right.
Now this is where it gets ever weirder. I have a 3GS also - it's what I did my test on - and it works 100% fine.
It obviously isn't on your phone! Did you try exiting the game then tapping the icon again to get it back to where it was?
Perhaps it's the OS version? I'm still running an older version (4.3.2) - can I ask what version you've got on your 3GS?
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I have tried QS's Air Supply game, and this did not freeze.
I have an old iPhone 3G too, so will try it out on that later.
I just realised I don't have a sim for my iPhone 3G as the iPhone 4 uses a micro sim. So I can't test QS's air supply game on incoming call.
http://itunes.apple.com/us/app/alcohol-heroes-free/id434226203?mt=8#
THX.