Reset Attribute
![TJMNUT](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
I have an integer attribute called reset, and in my game, just before the scene is about to change, it changes its attribute to 1. this links on and on through a series of, when attribute game.reset=1, change attribute, so it basically resets the entire scene. Now this works until the second time I play the scene on the same gameplay, it's like none of the behaviors matter, how do I solve this?
Comments