My Game Still Does NOT Work?
Synsteal
Member Posts: 32
Continuing from my previous post:
http://gamesalad.com/forums/topic.php?id=24322
I have taken the advice of those whom replied and adjusted the resolution of all my images to exactly 72ppi. And after doing so and re-uploading my game to my ipod touch I am once again met with the Gamesalad logo then subsequent crash of the game. After this I carefully inspected all the images I was using and found the were all at the correct resolution. Thus I simply removed all images from the game and tried again and have been met with the same result. I am growing quite frustrated with gamesalad on a whole and would very much like to test the game on a device and publish it to iTunes and move on to another project. Can someone please help me. Thank-you
http://gamesalad.com/forums/topic.php?id=24322
I have taken the advice of those whom replied and adjusted the resolution of all my images to exactly 72ppi. And after doing so and re-uploading my game to my ipod touch I am once again met with the Gamesalad logo then subsequent crash of the game. After this I carefully inspected all the images I was using and found the were all at the correct resolution. Thus I simply removed all images from the game and tried again and have been met with the same result. I am growing quite frustrated with gamesalad on a whole and would very much like to test the game on a device and publish it to iTunes and move on to another project. Can someone please help me. Thank-you
Comments
Tshirtbooth pointed out that your intro animation has 200+ images and said (rightly, of course!) that this is probably a main cause of the app crashing as well. That is a lot, especially for an older device, and especially if your frames per second is high. If it's something like 30fps, you'll be able to use 15fps without much noticeable difference, really; especially if it's flat colour graphics. In that way, you'll have the loading time for those images and might solve the crashing problem.
For interest, I've used as low as 10-12 fps for some animations (although in another game engine) and been happy with the results.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Although it costs, Deep Blue Apps have some really good software, namely GS Project Attributes and GS Project Optimizer which might pinpoint something going on...
http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./Home.html
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps