CodeMonkey JoyStick with fire button problem?

BobDBobD Member, PRO Posts: 374
edited November -1 in Working with GS (Mac)
Need HELP!! I have seen past posts about the JoyStick thumbstick becoming locked when a simple fire button is touched.

Has anyone solved this issue and can you please post your solution.

I have been trying for 2 days trying to make it work.

Thanks, Bob

Comments

  • kietzkietz Member Posts: 49
    im working on that, however i havnt found a solution. I have tried deleting the timers from the touches and that seems to help by making the glitch nto happen as often. I havnt found a solution yet. Have you?

    -Stefan
  • PhoticsPhotics Member Posts: 4,172
    ElCondor said:
    Need HELP!! I have seen past posts about the JoyStick thumbstick becoming locked when a simple fire button is touched.

    Has anyone solved this issue and can you please post your solution.

    I have been trying for 2 days trying to make it work.

    Thanks, Bob

    My solution to the control-locking issue is in The Unofficial GameSalad Textbook. Basically... I'm not using those little touch sensors. Instead, I use rules based on touch position.

    If the controller is touched...
    ...If TOUCH #1 IS IN RANGE - then use the touch data for controlling the character
    ...else if touch #2 is in range -
    ...else if touch #3 is in range
    ...etc

    Without those invisible sensor actors, my controllers are more reliable and more optimized. There's a picture of the setup in the book... Chapter #7 controls.

    This control method is used in BOT.
  • kietzkietz Member Posts: 49
    Photics said:
    My solution to the control-locking issue is
    ...If TOUCH #1 IS IN RANGE

    Sweet but how do you make the RANGE? is it with an attribute?
    Im kinda a newb on this sorry, im still making my first game.

    -Stefan
  • LordTarantorLordTarantor Member, PRO Posts: 890
    I had this problem for a long time. Utopian made a template called GSControls new and fixed this.
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