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Working with GS (Mac)
how to make an object move to after another object is destroyed
matteodelfino
Member
Posts:
1
June 2011
edited November -1
in
Working with GS (Mac)
I am making a game like Axe-In-Face, and I want an object to "move to" only after another object has been destroyed, how do I do that?
Comments
icanmake
Member
Posts:
466
June 2011
use attributes:
attrubite: destroyed.
When actor is destroyed, change attribute "destroyed" to true
When attribute "destroyed" is true, move to____.
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attrubite: destroyed.
When actor is destroyed, change attribute "destroyed" to true
When attribute "destroyed" is true, move to____.