how to make an object move to after another object is destroyed

matteodelfinomatteodelfino Member Posts: 1
edited November -1 in Working with GS (Mac)
I am making a game like Axe-In-Face, and I want an object to "move to" only after another object has been destroyed, how do I do that?

Comments

  • icanmakeicanmake Member Posts: 466
    use attributes:

    attrubite: destroyed.

    When actor is destroyed, change attribute "destroyed" to true

    When attribute "destroyed" is true, move to____.
Sign In or Register to comment.