I have a Interpolate and Collision problem...
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Hi guys and girls.
This is my first post but I've been hanging around here for a while now picking up tips as I learn the software.
Anyways, I have an actor that is using Interpolate to increase its size, but the problem is other actors arent recognising a collision untill it reaches the end of the Interpolate duration. Is this normal and is there anyway to get around this so that Collision can still be detected while its growing?
Thanks in advance for any help.
Axe.
This is my first post but I've been hanging around here for a while now picking up tips as I learn the software.
Anyways, I have an actor that is using Interpolate to increase its size, but the problem is other actors arent recognising a collision untill it reaches the end of the Interpolate duration. Is this normal and is there anyway to get around this so that Collision can still be detected while its growing?
Thanks in advance for any help.
Axe.
Comments
For example:
If I have a bullet interpolating upwards, and it hits an enemy interpolating downwards, it won't register a hit properly.
One of those actors would have to have 'move' ticked for a collision to take place.
Hope that helps,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Will changing an attribute with a timer create the same growing effect as interpolate?
I have 2 identical 'guns' which spawn 2 identical actors which in turn interpolate to a larger size. 1 of these actors destroys anything that touches it from the moment its spawned, and the other will not register a hit until the interpolation duration is over.
Can anyone speculate or give insight as to why this is?
Axe.