Which is the best way to resize your project.

MammothMammoth Member Posts: 640
edited November -1 in Working with GS (Mac)
So I just got the project resizer and its really awesome!

I usually make an ipad game first. The reasoning is that its easier to downscale images that upscale them.

When you guys resize your project do you make two sets of images one of iphone and one for ipad?

Any other tips to get the best result from this process :)

Comments

  • ccpccp Member Posts: 139
    Usually what I do is I make a group with 4 change attributes. 2 of them for with and hight, and the other for self position x and y. when I make a game, I usually start with iphone, then go to iPad by using:

    change attribute: self.size.width to (self.size.width*1024)/480
    change attribute: self.size.hight to (self.size.hight*768)/320
    change attribute: self.position.X to (self.position.X*1024)/480
    change attribute: self.position.Y to (self.position.Y*768)/320

    But if you want to go from iPad to iPhone, I guess you might use

    change attribute: self.size.width to (self.size.width*480)/1024
    change attribute: self.size.hight to (self.size.hight*320)/768
    change attribute: self.position.X to (self.position.X*480)/1024
    change attribute: self.position.Y to (self.position.Y*320)/768

    Just group them, and put that group into each actor.
    Hope this helped!
  • ccpccp Member Posts: 139
    oh...sorry...I was telling you how to do it Without the project resizer...but I guess since you already have it, you don't need to use that stuff above..
  • MammothMammoth Member Posts: 640
    Yeah, the resizer is for sure worth the money as I will be doing this a lot.

    Does anybody have any tips for the process from ipad to iphone. Or should I be doing it the other way :)
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