Free w/ iAds VS. Paid (@ $0.99)
DrGlickert
Member Posts: 1,135
I don't even know where to go about getting this information. And, I also understand that the game will determine a LOT on this issue.
BUT, does anyone know if there are ANY kind of statistics on releasing a game free w/ ads or charging $0.99.
Obviously, more people will download free games.
But what I'm curious about is does anyone know what percentage or ratio of downloads of a free game vs. paid games? AND, more importantly, how it relates to revenue generated.
FOR EXAMPLE:
So, if 1 person downloads the paid app for every 10 people that download the free app (let's assume that I can make .70) for every 10 downloads in ad revenue, this would be even.
But if 1 person downloads the paid app for every 50 people that download the free app (lets assume still that .70 for every 10 this would be a net revenue of $3.50 vs. .70 for one sale of the paid).
Hope this makes sense. And, more importantly, I hope that someone has an idea here...
BUT, does anyone know if there are ANY kind of statistics on releasing a game free w/ ads or charging $0.99.
Obviously, more people will download free games.
But what I'm curious about is does anyone know what percentage or ratio of downloads of a free game vs. paid games? AND, more importantly, how it relates to revenue generated.
FOR EXAMPLE:
So, if 1 person downloads the paid app for every 10 people that download the free app (let's assume that I can make .70) for every 10 downloads in ad revenue, this would be even.
But if 1 person downloads the paid app for every 50 people that download the free app (lets assume still that .70 for every 10 this would be a net revenue of $3.50 vs. .70 for one sale of the paid).
Hope this makes sense. And, more importantly, I hope that someone has an idea here...
Comments
Good luck