Help with creating a Quiz game
butterbean
Member Posts: 4,315
So I'm trying a new genre of gaming, and it's already proving to be difficult
This is just a sample of a question, but basically, I'm trying to create a multiple choice quiz type game, and you have 4 pictures, let's say 4 different types of fruit, apple, orange, banana, and grapes.
The question is: Which fruit has the most Vitamin C
Answer is apple
So far I've created 2 boolean attributes:
Game.AnswerIsTrue and Game.AnswerIsFalse
I have under the orange icon (correct answer)
When any conditions are valid: actor receives event, mouse button is down:
Change attribute: Game.answer To: TRUE
Then I have a separate actor controller that I dragged into the scene (invisible)
And it has these rules:
When an attribute changes: Answeriscorrect is : True
Display Text: Great job!
Timer: After 5 seconds:
Change scene: Go to scene 2 (level 2)
Well that works just fine!
The problem is that I tried creating a boolean attribute Game.AnswerIsFalse, and tried to apply that to the other fruits as an incorrect answer, and it doesn't work
I basically put these rules under the other fruits (wrong answers)
Whem mouse button is down, Change attribute: Game.Incorrectanswer to: True
and under the scene editor, did an attribute changes, game.incorrectanswer is true
Display text: Game over! and change scene to initial scene
But it doesn't display game over, it displays the text, Great Job!
What am I doing wrong?
Do I need to create different attributes
Any help is appreciated if anyone has attempted this genre of gaming!
This one's for you Quantum! Or JGary!
This is just a sample of a question, but basically, I'm trying to create a multiple choice quiz type game, and you have 4 pictures, let's say 4 different types of fruit, apple, orange, banana, and grapes.
The question is: Which fruit has the most Vitamin C
Answer is apple
So far I've created 2 boolean attributes:
Game.AnswerIsTrue and Game.AnswerIsFalse
I have under the orange icon (correct answer)
When any conditions are valid: actor receives event, mouse button is down:
Change attribute: Game.answer To: TRUE
Then I have a separate actor controller that I dragged into the scene (invisible)
And it has these rules:
When an attribute changes: Answeriscorrect is : True
Display Text: Great job!
Timer: After 5 seconds:
Change scene: Go to scene 2 (level 2)
Well that works just fine!
The problem is that I tried creating a boolean attribute Game.AnswerIsFalse, and tried to apply that to the other fruits as an incorrect answer, and it doesn't work
I basically put these rules under the other fruits (wrong answers)
Whem mouse button is down, Change attribute: Game.Incorrectanswer to: True
and under the scene editor, did an attribute changes, game.incorrectanswer is true
Display text: Game over! and change scene to initial scene
But it doesn't display game over, it displays the text, Great Job!
What am I doing wrong?
Do I need to create different attributes
Any help is appreciated if anyone has attempted this genre of gaming!
This one's for you Quantum! Or JGary!
Comments
My problem is the last part I wrote:
The problem is that I tried creating a boolean attribute Game.AnswerIsFalse, and tried to apply that to the other fruits as an incorrect answer, and it doesn't work
I basically put these rules under the other fruits (wrong answers)
Whem mouse button is down, Change attribute: Game.Incorrectanswer to: True
and under the scene editor, did an attribute changes, game.incorrectanswer is true
Display text: Game over! and change scene to initial scene
But it doesn't display game over, it displays the text, Great Job!
What am I doing wrong?
Do I need to create different attributes
Any help is appreciated if anyone has attempted this genre of gaming!
This one's for you Quantum! Or JGary!
Did you continue with this project ?