From paid to free(downloads from 0 - 150)
GLGAMES
SingaporeMember Posts: 988
Guys,
promoting our games is really not easy since many days of 0 downloads, i set my games to free and just yesterday along download increased from 0 to 151.
wow. Is it a sign that we should go into iAd instead to earn some cash from these? Still wondering if it's worth to get the Pro account.
promoting our games is really not easy since many days of 0 downloads, i set my games to free and just yesterday along download increased from 0 to 151.
wow. Is it a sign that we should go into iAd instead to earn some cash from these? Still wondering if it's worth to get the Pro account.
Comments
Definitely something you should consider
I gotta save that 500 bucks...then
Is this your first game? (just wondering)
I think it is somewhat of an advantage to have at least a handful of games in iTunes and one free one.
This way, many people see the free one and also "what else" you have.
How ever, free games kind of follow the same pattern as the payed ones.
There are lots of downloads the first few days and then they taper off ...
I hope you have a web page and a little youtube video that gives a quick overview or teaser?
Maybe you can get "creative" with your promo codes instead of letting them waste away in Margaritaville
good luck!
---------------------------------------
play the "Little Composers Trumpet" on line now
It was never free. Penny Shoel started of free but still is doing close to nothing now it is payed. I now have Penny Shoel HD out and soon a Dutch version. (under review).
I hope for the last to take of because I can do local promotions.
Lump Apps and My Assets
Free apps probably get a lot of download because they don't invest any money and classify by date of release. But if it doesn't move up the ladder you might not get more money that you would selling it.
I'm pretty curious about this, maybe I should consider Iads.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Maybe i really should consider iAds.
with that kind of downloads i think you can really earn from iAds.
I was playing it so much, I decided to get rid of the ads by buying the full version!
The trick here is that regardless of whether it was free or not, the game is a good one. If you make a rubbish app and sell it as well as having a free version with ads, it will make no difference whatsoever.
Just a thought
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Some people don't mind ads, if they get sick of them, they pay for the one without ads. It's a win-win (in my opinion).
The ecpm of Iads averages around $2 but it varies.
Still if each one of those people viewed the ad once youd be making only $50
You only get paid from them clicking on the ads right?
Yes if you update the older ones will then get ads, but I'd be pissed if an app I had paid for suddenly had ads in it. you'd be better releasing an ad version separate, that way you get the exposure in the new release list again. And if people like it, they might buy the non ad version.
This was discussed time and time again after iAds came out, if your app is not good enough to make money as paid, you will not magically make more money with iAds. Its too competitive. Apple wants their iAds shown on the most downloaded, and more importantly, most used apps.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Fill rate is about 65%. Mostly I'm getting the lowest paying ads (ads for other free apps) which pay nothing per impression, and a nominal amount per click.
Click-thru rate is 0.5-1% (1-2 clicks per 200 ad views)
An app getting somewhere between 40-60 downloads a day is getting about 700 impressions a day and an eCPM of about $0.92 - this varies based on how many click-thrus you actually get, but it's the best way to get an average income based on ad views
This means for each 1,000 impressions I'm averaging 92 cents. If you end up with a similar eCPM, then if you get 25,000 downloads a month and each user views 10 ads, you might make around $500/month off iAds.
One other note: iAds start SLOW. I mean this as in, when your app is first approved you will get almost no iAds displayed. The fill rate is junk. Then over time it increases. I think it depends a lot on the type of game and how many people are playing it but I haven't really seen a pattern. It just seems that after a couple weeks (really after your initial rush of people playing your game) you start getting a decent number of ads. This is very annoying.
Dave