Thinking forward, regarding alleged Apple "iSlate" Tablet

BeyondtheTechBeyondtheTech Member Posts: 809
edited November -1 in Working with GS (Mac)
Unless you're living under a rock, you've probably heard all the latest, juicy rumors regarding an upcoming tablet form-factor due to debut from Apple at the end of this month.

The latest of the rumors, being that it's basically an "iPhone on steroids," using a faster ARM processor, a higher resolution, and based on an iPhone OS 4.0 core, my next question for this forum is...

Is the GameSalad engine adaptable for handling higher resolutions and future revisions of the OS core?

Perhaps we should be really be designing games for say, 1280x1024 resolution, then at last moment, we downsize the graphics for the current iPhone screen resolution? Then, if this new "tablet" comes out, all we need to do is quickly get an updated GameSalad editor/engine, replace the Actors with higher graphics, proportionately reposition them, recompile and send them up as new apps on the App Store.

This is going to be a competitive market, if it hasn't already shown itself to be. I'd be very interested to here Gendai's position on this.

Comments

  • JoshKahaneJoshKahane Member Posts: 470
    Yes, certainly interesting. But with all the rumours flying all over the place its hard ti tell what we are actually going to see. The chances are we will, but maybe we won't even see a tablet? Hehe. :)

    But if one was to be announced with essentially the same OS like the iPhone then I think most of us would be raring to have support from GS for it.
  • rebumprebump Member Posts: 1,058
    Definately would want support in GS for an Apple tablet/slate...even if it came in stages to allow developing for it sooner (i.e. firstly, just support for the bigger display and then any new features it touts could be added later).
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