Interpolate or animate

StormtrixStormtrix Member Posts: 256
edited November -1 in Working with GS (Mac)
Hey there,
Trying to decide what's best to use in this situation.. can't image performance taking a hit really either way but just curious what you folks are doing.

setup - A 64x64 house window. inside the window the color changes from blue to red to green, etc..
Would you guys just use an animate behavior or interpolate the color changing with an ease in and out.

if you use interpolate you can't do a 'interpolate self.image to (the next image.png) type thing' can you?
thinking you'd do a interpolate self.time to 1 duration: 2 then change image to next one?

Comments

  • GamersRejoiceGamersRejoice Member Posts: 817
    Interpolate would probably be less resource intensive. But if you need to control when the window is changing based on gameplay behaviors then you might want to animate to have more control. You can't interrupt interpolate.
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