Magnitude - DEMO - Updated!
firemaplegames
Member Posts: 3,211
Hey All,
I made a demo a little while ago showing how to use the magnitude function in the expression editor. It was made to help another member with a specific problem, and as such, was a little too abstract to be of use to others.
I updated the demo, and I believe this illustrates the power of the magnitude function much more clearly:
http://gamesalad.com/game/play/31279
Feel free to use it for whatever you want!
Best,
Joe
Fire Maple Games
I made a demo a little while ago showing how to use the magnitude function in the expression editor. It was made to help another member with a specific problem, and as such, was a little too abstract to be of use to others.
I updated the demo, and I believe this illustrates the power of the magnitude function much more clearly:
http://gamesalad.com/game/play/31279
Feel free to use it for whatever you want!
Best,
Joe
Fire Maple Games
Comments
Magnitude sure is better than have invisible actors to trigger actions.
Just a question: the rule you put on the balls when they collide with the walls is to ensure an exact angle bounce?