Physics problem... "sinking"

networnetwor Member Posts: 89
edited November -1 in Working with GS (Mac)
Hi, I'm trying to set up physics for this:
I have platform which rotating like a see-saw when I put some block on it. I set gravity in scene to 90.
And block has acceleration down for simulate falling speed and weight. Block have set collision with platform and platform collide with blocks.
It works great if I have for example 4 blocks in game... But in final level I need to put 18 blocks on platform...If i do this, blocks start "sinking" to platform. How to set up physics, which this last? I'm thinking about to edit acceleration of blocks for each level....but it is not good resolution.
Is there any way to set it so that the platform is tilted all the same, regardless of the number of blocks and If i put 18 blocks to game they will not "sinking"?

I hope you can understand...my English isn't very good ;)
Thanks for any help.

Comments

  • laceyjones11laceyjones11 Member Posts: 1
    this is very nice ...........thanx for sharing this ]

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    webdesign
  • old_kipperold_kipper Member Posts: 1,420
    Try putting up the mass of the platform to see if the stops it. Try big numbers.......

    Kipper
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