Burger Time-like block drop puzzle physics

euphoriafisheuphoriafish Member Posts: 1
edited November -1 in Working with GS (Mac)
I'm trying to make a clone of Burger Time and am stuck on how to go about making the "burger" blocks drop and stack with a domino-like motion.

Currently I can make a block drop through a platform when the player collides with it, and make it stop falling by colliding with another block, with a platform, or with the dish object at the bottom of the screen which collects the stack of blocks.

I want to prevent two blocks from occupying the same platform at the same time. Currently they stack on the same platform and stop moving until the player collides with the stack, and if the player collides with the top block it seems to land on the next platform and occupy the same space as the block that was supporting it before it fell. Then when the player collides with two blocks on the same platform, they fall at the same rate of speed and overlap when they land as well.

Can anyone advise me on breaking down this problem?
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