Zoom without mousewheel

DieganDiegan Member Posts: 55
edited November -1 in Working with GS (Mac)
Hi, how can I zoom in/out without having a mousewheel? When I created my first scene with iphone 4 size (640 x 960) the scene area became bigger and I want to be able to see it all.

Comments

  • DieganDiegan Member Posts: 55
    i don't really understand what's happening because I create a PNG that's 640x960. Then I create a scene that's a portrait, and it's :

    640 width
    960 height

    And when I import the image and put it in the scene, it's smaller? it should be exact same size :S
  • DieganDiegan Member Posts: 55
    Ok, I see the actors can be resized. But how can I make them all start with their default size?
  • DieganDiegan Member Posts: 55
    I guess my question should really be: should I game my game 640x960, or should I make my game 480x320, enable resolution independence and make the art as big as possible?
  • kapserkapser Member Posts: 458
    There might be a problem with 'enable resolution independence' that unchecks itself. I'm not sure if it's still taken in account but you should probably check it again every time you add sprites.

    Make your game 480X320, if you enabled it in the Home menu it should resize the actors automatically to 1/2.

    So a sprite 640x960 whould take whole of the screen in both resolutions.
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