Are we sure that RI works in Ad Hoc?
Dizko
Member Posts: 498
Hey there guys!
I've been stumped by a crashing issue the latest few ad hoc builds of my game. So I decided to dig around to make sure that RI was actually working. It appears that there are definitely two sets of images, however when I compared screen shots from a build made in 0.9.2 vs a build made in 0.9.4 I noticed a difference in them.
It appears that the high res images are still being used on non-retina devices.
You'll notice in the screen shot that there are a lot more pixel artifacts around the edges of the characters in the old build. This is to be expected with lower resolution images. Note that I haven't change those images at all since that build was made.
I also noticed that I wasn't able to install the build on my 3G device through testflight, as it was saying that I needed an iPhone 4 despite having provisions for my 3G device. I was able to install it manually through iTunes.
Is there something I'm doing wrong here, I haven't changed my process at all since making that 0.9.2 build and that one worked perfectly. It almost seems like it isn't recognizing the fact that it's set to RI despite making both sets of images. (The final build that is)
I've been stumped by a crashing issue the latest few ad hoc builds of my game. So I decided to dig around to make sure that RI was actually working. It appears that there are definitely two sets of images, however when I compared screen shots from a build made in 0.9.2 vs a build made in 0.9.4 I noticed a difference in them.
It appears that the high res images are still being used on non-retina devices.
You'll notice in the screen shot that there are a lot more pixel artifacts around the edges of the characters in the old build. This is to be expected with lower resolution images. Note that I haven't change those images at all since that build was made.
I also noticed that I wasn't able to install the build on my 3G device through testflight, as it was saying that I needed an iPhone 4 despite having provisions for my 3G device. I was able to install it manually through iTunes.
Is there something I'm doing wrong here, I haven't changed my process at all since making that 0.9.2 build and that one worked perfectly. It almost seems like it isn't recognizing the fact that it's set to RI despite making both sets of images. (The final build that is)
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