What are the strings attached?
Hunnenkoenig
Member Posts: 1,173
Hello!
I just found this site and I am really interested. Although I have no 2000 dollars for a pro version...
I would buy the 99 dollar version, but I want to ask:
What does it mean that I have no custom splash screen in it? Does it mean, it will be published under the name of GameSalad?
What does it mean no ingame link forwarding? Can't I link to my own website in the menu?
Why these two things are worth 1900 dollars? (I assume, I don't need direct support if others can live without it for 99 dollras too)
I just found this site and I am really interested. Although I have no 2000 dollars for a pro version...
I would buy the 99 dollar version, but I want to ask:
What does it mean that I have no custom splash screen in it? Does it mean, it will be published under the name of GameSalad?
What does it mean no ingame link forwarding? Can't I link to my own website in the menu?
Why these two things are worth 1900 dollars? (I assume, I don't need direct support if others can live without it for 99 dollras too)
Comments
The splash screen doesn't mean it's published under the name of GS, it just means GS gets to advertise for itself when people open your app. And yeah, you can't link to your own website, or to other games you have in the App Store. So without spending the $2000 you can't really cross promote your games.
Neither are necessary to have a good successful game, but they're nice to have.
Beside the splash screen and the linking thing, how happy are you with the system?
Are there any restrictions?
I want to make a wall breaker game in the first round. Is it possible?
Can I use physics in it? I mean, if I have a physics engine, can I implement it?
There is a physics sytem, i think it uses the Box2D? Something like that. A wall breaker type game should be pretty simple to make, once you get the physics options how you want them. I took me a little while to get all my objects density, friction and restituion ideal for my project.
I suggest you check out the games section above to see what people have made, and download the GameSalad creator, you can create your game for free, you only have to pay when you want to test on an iphone or publish to the app store
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I will try it.
My problem is that my programmer just disappeared and I have all the assets, like graphics, sound, music etc., but no game and I can't find a new programmer not even for money, because who can make an iphone game, makes it for himself. Everybody wants the big money, nobody wants to work for loan anymore :-P
What is it with the 10MB restriction? I don't get it. I can't make bigger games with it? That is not good for me...
It appeared to me as I could distribute the game through game salad only if it is not bigger than 10MB, because they want it on their website too or so...
I know, I can sell it on appstore, but I thought, maybe it has something to do with pushing it through to them or so....
`iPhone games are no longer strictly limited to 10MB. (We still recommend keeping games below 10MB when possible, as smaller games are available to more users.)`
As rebump stated, it's best to keep it under 10MB so that way iPhone users on an EDGE/3G connection can instantly purchase and download your app, instead of having to wait for a Wi-Fi hotspot or going home to their iTunes setup and getting it there. In that scenario, users may forget or reconsider getting your app, and like he said, equates to a lost sale.
So, to clarify, as of Version 0.6.1, you can build a GameSalad app as large as you want (or at least no longer limited to 10MB), but just remember the downsides of doing so, when it comes to users trying to purchase or download your game.
Last questions:
1. All tutorials are made in landscape mode. Can I make a game in normal mode too? My game should be displayed, how you hold the phone in normal state. Home button on the bottom side.
2. Can I make a game with touch controls? I mean, can I make a game, where I can draw a line with my finger or control a character with my finger?
3. Can I make a game using accelerometer?
That's all :-)
Thank for all your kind help!
2. and 3. You have full access to the 5-point multitouch and 3-point accelerometer features of the iPhone/iPod touch. You will obviously have to test these on a device, which will require a paid membership in order publish to a device. The rules to set up are quite simple, and you can download the tutorials and all the demoed web games to see how they do it, and search on the forums for others who posted their tips and tricks (see the magnifying glass on the upper-right corner of the website). I found code to implement a shake method for my game, and it works just as described. Too easy!
Welcome and have fun, and post often on the boards, there are many here willing and able to help.
So I have to do nothing else, than implement my game vertically so to speak.
So if I vant a ball falling down from the top to the bottom in portrait mode, then I have to let it "fall" from right to left.
Thanks!
Anyone feel free to correct me if I am wrong.
We will then see, if it is usable for my planned game. I am afraid, I have to wait for an update with portrait mode...
Dr. Sam Beckett never returned home...
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