Rotating platform help!!!
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so i have a platform that rotates at 90 speed counterclockwise. it has fixed rotation. when my player collides with it the rotation stays the same but the platform moves across the screen. restitution and friction are both at 0. How can i fix this?
Comments
When self.Rotation = 0
--interpolate self.rotation to 360
Then set a duration to set the speed to your liking.
If you want the platform to rotate the other direction then use -360 in the interpolate behavior.
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