File sizes?
![starcat](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
ok just to test some stuff.. i went to a site that had ripped maps to see if i could experiment with some platforms.
i went here.. and tried to take the map and add it to gamesalad
http://www.castlevaniacrypt.com/games/sotn/images/maps/undergroundcaverns.png
it says the file is too large and asks me to resize, i say ok. and it looks like crap. i cant even zoom in? how do i resolve this issue because clearly i wanna create maze levels but if im very limited on my size whats the work around?" i mean obviously i could just make shorter levels.. or add more "rooms" instead of 1 consistant level. but is there a solution?
i went here.. and tried to take the map and add it to gamesalad
http://www.castlevaniacrypt.com/games/sotn/images/maps/undergroundcaverns.png
it says the file is too large and asks me to resize, i say ok. and it looks like crap. i cant even zoom in? how do i resolve this issue because clearly i wanna create maze levels but if im very limited on my size whats the work around?" i mean obviously i could just make shorter levels.. or add more "rooms" instead of 1 consistant level. but is there a solution?
Comments
1. Resize it to less than 1024x1024
2. Import it in GS
3. Close the project
4. Right click on the project file to show the contents
5. In the images folder replace the resized image with the original one (they need to have the same name)
6. Reopen the project and now you should have the bigger image at the original resolution
That's what I did to import images for a Mac game that where 1280x800.
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Free GS demo: High score simple and advanced; Game Center; App Rating System
otherwise what do you mean tile it?
For repeated patterns you can use a single repeat and then set the actor to tile it. Check the size and multiply it in the dimension you want to repeat by the number of repeats and enter that into the actor size in that dimension. Small differences and details can be added to repeats with separate actors overlaying them, to make the repeats less obvious.
Using the above methods should allow you to build something that will work.
CHeers KIpper
p.s. I do all my cutting up with a plan and using the canvas size tool in photoshop. It maybe that Fireworks would be better as it has (as I understand) facilities to cut up art for web pages built in and these might work very well.
p.p.s With a map like you linked to, I would use invisible actors for floors, walls and ceilings, and you cannot set collision boxes based on art rather than image size.
________________________________
【ツ】iPhone Icon Pack 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demo: High score simple and advanced; Game Center; App Rating System