Pause works great When using the viewer on the computer but not on the device

LordTarantorLordTarantor Member, PRO Posts: 890
edited November -1 in Working with GS (Mac)
When I am using the computer the pause works as it is supposed to. When I use the viewer on the device and press pause it crash.

Comments

  • LordTarantorLordTarantor Member, PRO Posts: 890
    bump...
  • RUPASRUPAS Member Posts: 823
    lo solucionaste vicent?? no se a que puede ser, has probado un ad hoc en lugar de jugar con el visor???
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Check your pause scene logic, sounds like bad code somewhere, a missing attribute or something. The computer viewer can handle that stuff, the device cant
  • old_kipperold_kipper Member Posts: 1,420
    I would make a copy of the project and then rip out things until it worked to see if you can track down the bug. You might try turning things off with the new on/offs in the rules/behaviours in your hunt.

    kipper
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Thanks a lot guys.

    @jonmuclcahy: I check, double check and triple check.

    @old_kipper: I followed your advice and did a copy of the pause scene and redirect the pause to it. I started to delete actors one by one and testing every time I erase an actor. 34 actors on the scene and of course my luck is so big that I found the problem at the 33rd.

    I erased that copy of the pause scene and started to work with the bad actor. I started to turn of rule by rule and the problem was not there...
    How could this be if I checked several times and that is the actor affecting the pause. I don't know why I decided to change the picture on it and bang...
    that was it... the picture... I don't understand how this could be.
    Anyway, problem solved. I create the picture the same way I did the first one. Its like an exact copy...

    Thanks a lot for your help
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