Check your pause scene logic, sounds like bad code somewhere, a missing attribute or something. The computer viewer can handle that stuff, the device cant
I would make a copy of the project and then rip out things until it worked to see if you can track down the bug. You might try turning things off with the new on/offs in the rules/behaviours in your hunt.
@jonmuclcahy: I check, double check and triple check.
@old_kipper: I followed your advice and did a copy of the pause scene and redirect the pause to it. I started to delete actors one by one and testing every time I erase an actor. 34 actors on the scene and of course my luck is so big that I found the problem at the 33rd.
I erased that copy of the pause scene and started to work with the bad actor. I started to turn of rule by rule and the problem was not there... How could this be if I checked several times and that is the actor affecting the pause. I don't know why I decided to change the picture on it and bang... that was it... the picture... I don't understand how this could be. Anyway, problem solved. I create the picture the same way I did the first one. Its like an exact copy...
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kipper
@jonmuclcahy: I check, double check and triple check.
@old_kipper: I followed your advice and did a copy of the pause scene and redirect the pause to it. I started to delete actors one by one and testing every time I erase an actor. 34 actors on the scene and of course my luck is so big that I found the problem at the 33rd.
I erased that copy of the pause scene and started to work with the bad actor. I started to turn of rule by rule and the problem was not there...
How could this be if I checked several times and that is the actor affecting the pause. I don't know why I decided to change the picture on it and bang...
that was it... the picture... I don't understand how this could be.
Anyway, problem solved. I create the picture the same way I did the first one. Its like an exact copy...
Thanks a lot for your help