Resolution Independence

2»

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    TJMNUT said:
    I designed my game retina display, with RI checked, can i hit publish, and i'm good?

    Sure thing TJMNUT, as long as:

    1) every image is double the size of what you want to see on screen

    2) Height and width of all images are even numbers

    3) Height and width of all images can be divided by 4.

    Then you're good to go. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    gyroscope said:

    3) Height and width of all images can be divided by 4.

    Then you're good to go. :-)

    If your actors are all even numbered when you double the size for your art they will be divisible by 4. :)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    tenrdrmer said:
    If your actors are all even numbered when you double the size for your art they will be divisible by 4. :)

    14 x 22? 362 x 130? ;-) Although if you make the image canvas dimensions 8, 16, 32, 64, 128, etc; no matter the size of the images within, no worries of course.

    :-)

    Edit, I see what you're saying, tenrdrmer, but I mean the final doubled image dimensions to be divisible by 4. (Should have myself clearer there).

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    gyroscope said:
    14 x 22? 362 x 130? ;-) Although if you make the image canvas dimensions 8, 16, 32, 64, 128, etc; no matter the size of the images within, no worries of course.

    :-)

    14x22 actor would need art that is 28x44 yep thats divisible by 4

    362x130 actor would need art that is 724x260 yep thats divisible by 4 too.
  • scribblstudiosscribblstudios Member Posts: 118
    As long as the actor in the game is divisible by 2 the doubled image will always be divisible by 4.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    No, what I'm saying, don't make your doubled (final) dimension not divisible by 4, so for example,...............
    .................................................
    .........
    ..
    .
    D'oh.
    3 mins to 1 in the morning here in the UK?
    I wasn't wearing my specs?
    Darn it, i'll think of a decent excuse even if it kills me....

    Cheers for that, tenrdrmer. :-)

    Edit: + scribblestudios

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    tenrdrmer said:
    If your actors are all even numbered when you double the size for your art they will be divisible by 4. :)

    scribblstudios said:
    As long as the actor in the game is divisible by 2 the doubled image will always be divisible by 4.

    is there an echo in here. LOL :)

    Thanks for backing me up scribblestudios :)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Ah, I know what I meant now, in my half-asleep insomniac mind:

    in case inexperienced users choose the doubled size first (i.e thinking: 'I want it half the size of say, 362, that'll be about right. 362 is divisible by 2, so that's OK.'' --- no mention of dividing by 4 ----- so off they go, thinking it's alright. Hence saying, make sure your doubled figure can be divided by 4.

    "Oh, right, 362 can't be divided by 4, so I'll adjust so that it can."

    That's what I meant. No, really.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • 8x8n88x8n8 Member, PRO Posts: 81
    Omg you guys. Just build your FIRST artwork so that it looks good at high res and hit the res independence checkbox. Leave it at that. You don't have to do ANY MATH. It's that simple.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Yes, it is straightforward, no maths as such, except make sure the actual size wanted, before doubling, is divisible by 2. Otherwise you'll get a slightly fuzzy image.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

Sign In or Register to comment.