gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
tenrdrmer said: If your actors are all even numbered when you double the size for your art they will be divisible by 4.
14 x 22? 362 x 130? ;-) Although if you make the image canvas dimensions 8, 16, 32, 64, 128, etc; no matter the size of the images within, no worries of course.
:-)
Edit, I see what you're saying, tenrdrmer, but I mean the final doubled image dimensions to be divisible by 4. (Should have myself clearer there).
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
gyroscope said: 14 x 22? 362 x 130? ;-) Although if you make the image canvas dimensions 8, 16, 32, 64, 128, etc; no matter the size of the images within, no worries of course.
:-)
14x22 actor would need art that is 28x44 yep thats divisible by 4
362x130 actor would need art that is 724x260 yep thats divisible by 4 too.
As long as the actor in the game is divisible by 2 the doubled image will always be divisible by 4.
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
No, what I'm saying, don't make your doubled (final) dimension not divisible by 4, so for example,............... ................................................. ......... .. . D'oh. 3 mins to 1 in the morning here in the UK? I wasn't wearing my specs? Darn it, i'll think of a decent excuse even if it kills me....
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
Ah, I know what I meant now, in my half-asleep insomniac mind:
in case inexperienced users choose the doubled size first (i.e thinking: 'I want it half the size of say, 362, that'll be about right. 362 is divisible by 2, so that's OK.'' --- no mention of dividing by 4 ----- so off they go, thinking it's alright. Hence saying, make sure your doubled figure can be divided by 4.
"Oh, right, 362 can't be divided by 4, so I'll adjust so that it can."
Omg you guys. Just build your FIRST artwork so that it looks good at high res and hit the res independence checkbox. Leave it at that. You don't have to do ANY MATH. It's that simple.
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
Yes, it is straightforward, no maths as such, except make sure the actual size wanted, before doubling, is divisible by 2. Otherwise you'll get a slightly fuzzy image.
Comments
1) every image is double the size of what you want to see on screen
2) Height and width of all images are even numbers
3) Height and width of all images can be divided by 4.
Then you're good to go. :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
:-)
Edit, I see what you're saying, tenrdrmer, but I mean the final doubled image dimensions to be divisible by 4. (Should have myself clearer there).
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
362x130 actor would need art that is 724x260 yep thats divisible by 4 too.
.................................................
.........
..
.
D'oh.
3 mins to 1 in the morning here in the UK?
I wasn't wearing my specs?
Darn it, i'll think of a decent excuse even if it kills me....
Cheers for that, tenrdrmer. :-)
Edit: + scribblestudios
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Thanks for backing me up scribblestudios
in case inexperienced users choose the doubled size first (i.e thinking: 'I want it half the size of say, 362, that'll be about right. 362 is divisible by 2, so that's OK.'' --- no mention of dividing by 4 ----- so off they go, thinking it's alright. Hence saying, make sure your doubled figure can be divided by 4.
"Oh, right, 362 can't be divided by 4, so I'll adjust so that it can."
That's what I meant. No, really.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps