Animating Images

thomasrichardgamesthomasrichardgames Member Posts: 263
edited November -1 in Working with GS (Mac)
hi, i have decided i want to animate an image, but have no idea how to produce the images to do this, i have the first image which is a clear shot, but how do i turn it a bit so that when all the images are put together, its a animation twisting around. please help thanks

Comments

  • scribblstudiosscribblstudios Member Posts: 118
    Could you clarify a bit?
  • thomasrichardgamesthomasrichardgames Member Posts: 263
    when the image twists around in a motion, how do you change the image in order to get each twist for the whole animation?
  • scribblstudiosscribblstudios Member Posts: 118
    Use the animate behavior, or interpolate the width to 0, then back to the original size.
  • mangaroomangaroo Member Posts: 419
    you need to draw the image at a different angle (3 or 4 for each item should do) - that is if you mean rotating the strawberry items on their platform - if so, good idea imo.
  • MammothMammoth Member Posts: 640
    Animation especially character animation is really hard. I suggest doing it over and over again. I suggest trying just a few frames of animation and then slowly add more. It's my biggest weakpoint :). Just practice :)

    www.mammothinteractive.net
  • thomasrichardgamesthomasrichardgames Member Posts: 263
    how would i change the image to a different angle?, is this done in gamesalad, if not, what programs on the mac would u suggest?
  • old_kipperold_kipper Member Posts: 1,420
    Can you explain a little more fully what you want to do? It's a little unclear.

    kipper
  • thomasrichardgamesthomasrichardgames Member Posts: 263
    i want the image to animate, so how would i change the angle or size of the image so animate the image
  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    okay! let me see if i got this right!

    You want your 1 image to rotate an shrink?

    Create rule
    When touched or with a timer or some sort of other event trigger
    then put in interpolate behavior.
    self.rotatation to 360
    for 1 sec

    Change size TO 0 or what ever you want

    Later
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