Is there a way to deactivate physic collisions using rules?
I'm re-coding every actors of my game to be able to make custom scene reset. Everything is working fine yet but collisions.
When I use a rule with a collision behaviour, it doesn't seem to take account of my rule. Is there any way to de-activate collisions?
I'm trying to have an actor dissapear instead of destroying it, any good methods of doing so? Only way I'm thinking of is teleporting somewhere in the corner of the map but there has to be better ways. Any ideas?
When I use a rule with a collision behaviour, it doesn't seem to take account of my rule. Is there any way to de-activate collisions?
I'm trying to have an actor dissapear instead of destroying it, any good methods of doing so? Only way I'm thinking of is teleporting somewhere in the corner of the map but there has to be better ways. Any ideas?
Comments
change or interpolate the x,y of your actor off the camera scene and back on when needed.
edit: yeah.. that was a stupid mistake of actor being in wrong tags.
I think the delay is that it will only affect once it stops colliding with the actor.