Fonts

gariantrollgariantroll Member Posts: 219
edited November -1 in Working with GS (Mac)
How do I add a new Font?

Comments

  • AsymptoteellAsymptoteell Member Posts: 1,362
    You can't. You need to do this: http://gamesalad.com/game/play/31065
  • SkyMapleSkyMaple Member Posts: 817
    Check this out- http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./Tools_in_Development.html

    Deepblueideas have a tool in development called "score font maker". They don't have any details on it yet but I will be sure to buy it when its released!
  • AsymptoteellAsymptoteell Member Posts: 1,362
    Wow! I hadn't seen this yet. Nice!
  • SkyMapleSkyMaple Member Posts: 817
    Ikr! I sent them an email asking about any details, I am awaiting a reply.
  • gariantrollgariantroll Member Posts: 219
    SO there is no way to add a font with out buying a plug in?
  • DreamLabDreamLab Member Posts: 2,127
    gariantroll said:
    SO there is no way to add a font with out buying a plug in?

    Yes there is a way. Its just not "fun" and "easy"
  • AsymptoteellAsymptoteell Member Posts: 1,362
    Let me know what they say. I'm a sucker for fonts, but I also don't like doing busy-work. So I'd be bored putting my fancy fonts in the old fashioned way. Of course I would anyway, but this would be much better.
  • SkyMapleSkyMaple Member Posts: 817
    This is what he said-

    "Hi,

    Wayne will make this around August, atm he's busy with a big project.

    Kind Regards,

    Darren."
  • old_kipperold_kipper Member Posts: 1,420
    I am not sure quite what their app will do but i am sure it will save lots of time. In the mean while I suggest you look at Firemaple's example and if it does what you want it to, then download and modify that.

    http://gamesalad.com/game/1795

    To make my own numbers I typed out 0 to 9 on a layer in photoshop, rasterized the text so it became a bitmap, selected all, copied and created a new doc, which mean't that I have a doc of the max dimensions vert, resized the doc so the text height was 16 pixels, then cut and pasted each number into a new doc 16x16. I save each one of these as a png with their number as the file name and imported them to GS. By copying the rules for a single number and incrementing the offset in the actors attribute that does the counting, you had an actor for each number across the count. If you don't have the project merge tool I suggest that you start with the custom font file as your start file to work from, as he used the numbers as names for the numbers and mine just replaced them on import. I did have to change the size of the actors though as I want my letters a different dimension.

    A bit long winded I know but I hope that helps.

    kipper
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