Deepblueideas have a tool in development called "score font maker". They don't have any details on it yet but I will be sure to buy it when its released!
Let me know what they say. I'm a sucker for fonts, but I also don't like doing busy-work. So I'd be bored putting my fancy fonts in the old fashioned way. Of course I would anyway, but this would be much better.
I am not sure quite what their app will do but i am sure it will save lots of time. In the mean while I suggest you look at Firemaple's example and if it does what you want it to, then download and modify that.
To make my own numbers I typed out 0 to 9 on a layer in photoshop, rasterized the text so it became a bitmap, selected all, copied and created a new doc, which mean't that I have a doc of the max dimensions vert, resized the doc so the text height was 16 pixels, then cut and pasted each number into a new doc 16x16. I save each one of these as a png with their number as the file name and imported them to GS. By copying the rules for a single number and incrementing the offset in the actors attribute that does the counting, you had an actor for each number across the count. If you don't have the project merge tool I suggest that you start with the custom font file as your start file to work from, as he used the numbers as names for the numbers and mine just replaced them on import. I did have to change the size of the actors though as I want my letters a different dimension.
Comments
Deepblueideas have a tool in development called "score font maker". They don't have any details on it yet but I will be sure to buy it when its released!
"Hi,
Wayne will make this around August, atm he's busy with a big project.
Kind Regards,
Darren."
http://gamesalad.com/game/1795
To make my own numbers I typed out 0 to 9 on a layer in photoshop, rasterized the text so it became a bitmap, selected all, copied and created a new doc, which mean't that I have a doc of the max dimensions vert, resized the doc so the text height was 16 pixels, then cut and pasted each number into a new doc 16x16. I save each one of these as a png with their number as the file name and imported them to GS. By copying the rules for a single number and incrementing the offset in the actors attribute that does the counting, you had an actor for each number across the count. If you don't have the project merge tool I suggest that you start with the custom font file as your start file to work from, as he used the numbers as names for the numbers and mine just replaced them on import. I did have to change the size of the actors though as I want my letters a different dimension.
A bit long winded I know but I hope that helps.
kipper