How to stop an actor from sliding?

ozboybrianozboybrian PRO Posts: 2,102
edited November -1 in Working with GS (Mac)
Hey!

I've got my balance game.
Picture a log on a rock and its getting harder and harder to balance.
At a later point it slides and is balancing on its tip before it falls off :(

How do I stop this?

Comments

  • AppsRacKAppsRacK Member Posts: 346
    It means that its not balance thats why it falls. Anyways you could adjust the friction on both actor and platform to control it.
  • LumpAppsLumpApps Member Posts: 2,881
    Move = 0 overrides all behaviors involving movement. If you can determain where you want this to happen then put it in a rule.
  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    Yeah... crank up the friction not to make it slide.
  • ozboybrianozboybrian PRO Posts: 2,102
    I'll crank up the friction more.

    I want it moving, But I want the point of balance to be in the centre... and if it "Slides" it's because it's falling off..
  • old_kipperold_kipper Member Posts: 1,420
    I would not use friction at all until the object 'overbalanced'. Have a set of rules the rotate the object within certain confines as the player moves the device. Then when the player exceeds a certain threshold (which you can diminish with time, or as the game progresses) trigger another behaviour that releases the object into a rotate and drop/fall.

    kipper
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