Attributes and behaviors where can i learn them?

nihatozmerdnihatozmerd Member Posts: 14
edited November -1 in Working with GS (Mac)
Hello,
Im pretty new to the whole Gamesalad scene.
I want to learn more about the attributes when en how to use them. I followed the cookbook, but the cookbook teaches me till a point. Now i wanna learn more about attributes what they do, when en how to use them.

Where can i find a good website or whatever about attributes???

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    You can also check out the wiki for descriptions of the types of attributes:
    http://gamesalad.com/wiki/how_tos:gsc_create_attribute#what_is_an_attribute

    That should hold you over until the video is ready
  • nihatozmerdnihatozmerd Member Posts: 14
    tshirtbooth said:
    Ill make a video today on this.

    cheers

    Can you post the link on this topic!
    Thnx for doing this i think it will help me and all the new starters.
  • liamoliamo Member Posts: 191
    What I use attributes for most of the time is setting up rules or to keep track of something. e.g I have 1 checkpoint in the middle of the level, either you can use here a Boolean, Index, Or an Integr, with the Boolean attribute you would call it 'Checkpoint Reached?' and set it to false, then have an invisible actor or a checkpoint actor and have a rule that says 'if actor overlaps or collides with checkpoint actor and if attribute checkpoint reached? Is false
    Change attribute Checkpoint reached? To true, because you have reached the checkpoint. Same thing with index's or Integr's, except you use numbers to keep track of things, which makes them much more flexible than Booleans, so instead of changing attribute checkpoint reached to true, you would say change attribute checkpoint reached to 2. I mainly use indexes for that because they take less memory than integrs. Unfortunately I haven't learnt how to use Real, Angle or Text attributes yet.
    P.S Integrs must be used if you want to have negative and positive numbers.
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