Keeping a score at what the player achieved

TheodiTheodi Member Posts: 96
edited November -1 in Working with GS (Mac)
Hello everyone would love some help on this and I don't think its hard to figure out, I'm just not great with GS yet.

I have an actor traveling upwards like papi jump, and the score goes up every little bit the actor moves up.

But it wont STAY at what the player achieved to get. If the actor falls downwards so does the score goes down, and on the end game screen which displays the scores, it displays the height score as -20 or minus something.

So basically how do i get it to keep the height score at what the player achieved?

Thank you everyone!

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Try putting your current score rules in a rule that says:

    when self.linearvelocity.Y is > 0
  • StormtrixStormtrix Member Posts: 256
    keyword ' High Score ' on the NEW page when you launch and login into GS..
    you'll find some demos to download for keeping high score/s
  • TheodiTheodi Member Posts: 96
    Thanks for those suggestions i'll try them out today!
  • TheodiTheodi Member Posts: 96
    Hey so that worked, it remembers the high score now on the end game screen.

    I need to display the top 3 high scores on the high score screen now, I have been following the "GS Demo - High Score" and applied some of that to my app. I managed to get the high score screen done with the 1. and 2. and 3. top scores but they don't display the scores properly, they stay at 0.

    Someone help me out?
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