Keeping a score at what the player achieved
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Hello everyone would love some help on this and I don't think its hard to figure out, I'm just not great with GS yet.
I have an actor traveling upwards like papi jump, and the score goes up every little bit the actor moves up.
But it wont STAY at what the player achieved to get. If the actor falls downwards so does the score goes down, and on the end game screen which displays the scores, it displays the height score as -20 or minus something.
So basically how do i get it to keep the height score at what the player achieved?
Thank you everyone!
I have an actor traveling upwards like papi jump, and the score goes up every little bit the actor moves up.
But it wont STAY at what the player achieved to get. If the actor falls downwards so does the score goes down, and on the end game screen which displays the scores, it displays the height score as -20 or minus something.
So basically how do i get it to keep the height score at what the player achieved?
Thank you everyone!
Comments
when self.linearvelocity.Y is > 0
you'll find some demos to download for keeping high score/s
I need to display the top 3 high scores on the high score screen now, I have been following the "GS Demo - High Score" and applied some of that to my app. I managed to get the high score screen done with the 1. and 2. and 3. top scores but they don't display the scores properly, they stay at 0.
Someone help me out?