I'm making a cartoon-like explosion that scales in size then shrinks back down. The problem is that it looks very blurry. There a way to fix this?
Comments
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
Hi, make the actual size of the image the maximum size of your explosion. So you shrink its dimensions to start; and scale it to its actual size then back again for your explosion.
or, animate.. if you interpolate and it has to collide, it might not work out correctly. like if you go from .2 to 128, you will probably have collision detection issues.
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
Yes, as rlehm suggested, animation is a good way to go.
Deep Blue Apps have an explosion generator for sale on their site (about $5) if you're interested, for making explosion frames that you can animate:
I did what gyroscope first suggested. It no longer looks blurry.
Also, I prefer having the collision detection "issues" because it looks more natural to destroy what it touches when the explosion actually reaches it. The explosion doesn't push objects, just destroys them.
Comments
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Deep Blue Apps have an explosion generator for sale on their site (about $5) if you're interested, for making explosion frames that you can animate:
http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./ExplosionGenerator.html
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Also, I prefer having the collision detection "issues" because it looks more natural to destroy what it touches when the explosion actually reaches it. The explosion doesn't push objects, just destroys them.