Scaling Image Looks Blurry

11clock11clock Member Posts: 450
edited November -1 in Working with GS (Mac)
I'm making a cartoon-like explosion that scales in size then shrinks back down. The problem is that it looks very blurry. There a way to fix this?

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi, make the actual size of the image the maximum size of your explosion. So you shrink its dimensions to start; and scale it to its actual size then back again for your explosion.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • rlehmrlehm Member Posts: 320
    or, animate.. if you interpolate and it has to collide, it might not work out correctly. like if you go from .2 to 128, you will probably have collision detection issues.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Yes, as rlehm suggested, animation is a good way to go.

    Deep Blue Apps have an explosion generator for sale on their site (about $5) if you're interested, for making explosion frames that you can animate:

    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./ExplosionGenerator.html

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • 11clock11clock Member Posts: 450
    I did what gyroscope first suggested. It no longer looks blurry.

    Also, I prefer having the collision detection "issues" because it looks more natural to destroy what it touches when the explosion actually reaches it. The explosion doesn't push objects, just destroys them.
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