I hope you can add some additional behavior so we can also create Turn Based Strategy Game (sample: be able to scroll the screen using mouse, Lifebar, tile based movement, movement based on path)
This can definitely be done, but will require much work for a TBS game. Not recommended starting point. Really ANY game can be created with GS if you put enough work/thought into it. The hardest part of a game like this is creating the AI. Like I said though start basic & work up to this.
If you had a little turn based combat mode, and you had a character standing at the bottom, and three enemies above, and nothing happens until you take your turn, how would you do it?
So for example, you tap the enemy that you want to attack, at this point, it calculates whether you hit successfully, and how much damage is done.
THEN, each of the enemy creatures gets their turn to attack, and it calculates whether they hit, and how much damage is done to the player.
How would you do the TURN BASED part of this logic? Any suggestions?
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Being fairly new to GS is there a way to do this easily currently?
Any Help from the community would be appreciated.
Scroll screen with mouse - attach actor to mouse, attach camera to actor
Lifebar - change actor size based on number representing health
Tile-based movement - move actor according to the size of your tiles so the actor is alway in a tile
Movement based on a path - this one seems like it'd be more difficult but not impossible (I'd like to see bezier paths implemented)
It'll take some work, but you can do it especially with a community as helpful as this one.
So for example, you tap the enemy that you want to attack, at this point, it calculates whether you hit successfully, and how much damage is done.
THEN, each of the enemy creatures gets their turn to attack, and it calculates whether they hit, and how much damage is done to the player.
How would you do the TURN BASED part of this logic? Any suggestions?