Turn Based Game Behavior

gnetrognetro Member Posts: 7
edited November -1 in Working with GS (Mac)
I hope you can add some additional behavior so we can also create Turn Based Strategy Game (sample: be able to scroll the screen using mouse, Lifebar, tile based movement, movement based on path)

Comments

  • forsakenZenforsakenZen Member Posts: 5
    Aye, I second the motion.

    Being fairly new to GS is there a way to do this easily currently?

    Any Help from the community would be appreciated.
  • Fafnir312Fafnir312 Member Posts: 161
    These should be doable with GS as it is:

    Scroll screen with mouse - attach actor to mouse, attach camera to actor

    Lifebar - change actor size based on number representing health

    Tile-based movement - move actor according to the size of your tiles so the actor is alway in a tile

    Movement based on a path - this one seems like it'd be more difficult but not impossible (I'd like to see bezier paths implemented)

    It'll take some work, but you can do it especially with a community as helpful as this one.
  • JGary321JGary321 Member Posts: 1,246
    This can definitely be done, but will require much work for a TBS game. Not recommended starting point. Really ANY game can be created with GS if you put enough work/thought into it. The hardest part of a game like this is creating the AI. Like I said though start basic & work up to this.
  • HymloeHymloe Member Posts: 1,653
    If you had a little turn based combat mode, and you had a character standing at the bottom, and three enemies above, and nothing happens until you take your turn, how would you do it?

    So for example, you tap the enemy that you want to attack, at this point, it calculates whether you hit successfully, and how much damage is done.

    THEN, each of the enemy creatures gets their turn to attack, and it calculates whether they hit, and how much damage is done to the player.

    How would you do the TURN BASED part of this logic? Any suggestions?
Sign In or Register to comment.