how can I adjusting particle rate during flow?
I've got a scene with an effect based on particles and I've been playing with trying to adjust the number of particles as the flow is going. This I've done by having a rule that adds 10 every second to a self number attribute in the spawning actor and having that referenced in the 'number of particles' in the particle behaviour. It doesn't have any effect, and I have checked the rate to make sure it is going up by adding a text display to the. Does anyone know if the number rate can or can't be adjusted as it's just on the start number?
cheers kipper
cheers kipper
Comments
The only workaround I can think of is a bit tedious but will work:
example:
When --mouse/touch/att. triggered--
Timer For 3 seconds
Particles No. 30
Timer After 3 seconds
Timer For 3 seconds
Particles No. 60
Timer After 6 seconds
Timer For 3 seconds
Particles No. 90
Timer After 9 seconds
Timer For 3 seconds
Particles No. 120
---etc; til the fastest flow you want, finishing with
Timer After ?? seconds
Particles No. ??
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
If that doesn't work you could set up a few different rules with copies of the particle generator, each producing a different number of particles.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Interesting suggestion about using Interpolate in the "equation"; worth kipper checking out.
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
cheers kipper