is it possible to do this in GS?
![slev](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
hi is it possable to draw a wiggly line import it as a png and then constrain an actor to it so that the actor would follow the path i want it to be a smooth fluid cured movment not just a zig zag or i would just you move atributes, i know you can do it in flash like in this video but is it possable or is there another way to get this sort of fluid wavey movment ??
![](https://img.youtube.com/vi/4-BIlFiy_DY/0.jpg)
cheers
![](https://img.youtube.com/vi/4-BIlFiy_DY/0.jpg)
cheers
Comments
The closest thing you can do is waypoints and circle motion with the cos function.
www.mammothinteractive.net
If you have ever played Bumps. thats exactly how darren made all the curves. he said you could get a real nice cure with decent sized actors so you don't have 1000 tiny little invisible actors.
Also check out the wiki on the site. depending on what your doing you can use sin and/or cos and just make you actor move in a wave motion. I have don't this before for something that just moved back and forth on its own.
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