Problem with complete Level

AppsterAppster Member Posts: 112
edited November -1 in Working with GS (Mac)
Hi all, would like to seek some help on this. I have an invisible actor which I use to monitor score. Once the score is reach, I want it show up and say "Complete: so I set visible to 0 and when the score is reached, I change attribute of self.visible = 1. But it never show up. Any reason for that? How can I make msg pop up to say level complete with button to go back or next level?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Self visible can't be changed during the game. What u want to be changing is self color alpha

    Cheers
  • InLikeFlynnInLikeFlynn Member Posts: 171
    I know you can use self>color>alpha for that. Alpha = 1 is visible Alpha = 0 not visible.
  • AppsterAppster Member Posts: 112
    thanks, John! That's the trick! :)
  • AppsterAppster Member Posts: 112
    One more question, the background color turned transparent when I set alpha to 1 though I have preset RGB with colors, any steps I miss out?
  • AppsterAppster Member Posts: 112
    think I got it already. I need to have attribute to check level complete. :) Many thanks!
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