Here's the thing... HELP

CabacoCabaco Member Posts: 414
edited November -1 in Working with GS (Mac)
So I want my actor to bounce around in the Y coordinates (horizontal) at a constant speed colliding with the walls, and going againg to collide with the opposite wall, all of this at a constant speed and when the actor hits a wall, I want it to accelerate to the opposite way. For example if the ball is going diagonal down to the right, I want it to bounce back diagonal up right.

Comments

  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    Not to rain on your parade. But X is horizontal and Y i vertical.
    so iam still not quite sure what you're asking?
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