Here's the thing... HELP
So I want my actor to bounce around in the Y coordinates (horizontal) at a constant speed colliding with the walls, and going againg to collide with the opposite wall, all of this at a constant speed and when the actor hits a wall, I want it to accelerate to the opposite way. For example if the ball is going diagonal down to the right, I want it to bounce back diagonal up right.
Comments
so iam still not quite sure what you're asking?