Different Surfaces
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Hi, So i'm making a racing game. However I want to make it so that when you leave the track the car will have lots of drag. I have made 2 track layers, 1 being the track itself and one being the gravel on the sides of the track. Do I need to add any attributes to the gravel so that it slows the car down. I want it to be like the drag attribute on the car actor itself but much higher.
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