Different Surfaces

CLV25CLV25 Member Posts: 36
edited November -1 in Working with GS (Mac)
Hi, So i'm making a racing game. However I want to make it so that when you leave the track the car will have lots of drag. I have made 2 track layers, 1 being the track itself and one being the gravel on the sides of the track. Do I need to add any attributes to the gravel so that it slows the car down. I want it to be like the drag attribute on the car actor itself but much higher.

Comments

  • dmilinovichiiidmilinovichiii Member Posts: 620
    Put an attribute in the car. Make a rule. Put when actor overlaps or collides with actor of type gravel change attribute drag to "put what you want the gravel drag to be" otherwise change attribute drag to "put what you want the regular rode drag to be".
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