Overlap or Collide Bug
dmilinovichiii
Member Posts: 620
The overlap or collide rule isn't working with actors who Moveable attribute is unchecked. Is this a bug or intentional?
Comments
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
http://gamesalad.com/forums/topic.php?id=25083
at least one of the actors has to be moveable for a collide to register. When you turn moveable off what your doing is turning all physics off for that actor. So if you have 2 actors non moveable they cant register a colllide with each other cause theres technically no physics bodies to collide with
- Jeff
I know I can, but I would prefer to avoid constrain attributes if possible because my game is already taxing the processor.
Sorry if that doesn't make sense, just come back from a real ale festival, 4 pints happier. The band were too loud though. For certain, before correcting, this comment was pigeon English.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
The problem occurs when both actors are immobile.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Edit after a cup of tea: of course you set them to scene, I'm sure. It works here anyhow, there's got to be something else going on, for certain, a boolean set to false maybe...still don't know....but following your info, it definitely works here, no probs.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps