Problem with going next round

AppsterAppster Member Posts: 112
edited November -1 in Working with GS (Mac)
Hi all, I have set a scene to be played 5 rounds. So I have 1 attribute to count the Round number (initial = 1). After 1 round is complete, i have a button to go next round where I have "REset Game" and "Round+1". I notice at the end of 2nd round, it still state as "Round 1" intead of "Round 2". How can I over come this?

I have tried "Reset Scnee" but some of the actors are not being reset so I can't use. Appreciate your help on this. Many Thanks.

Comments

  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    Let me if i understand this right.

    You have an integer set 1
    and when you press button "next" you want i to display round two 2, then 3, 4, 5. Correct?

    I would use change scene and chose the same scene again.

    every time you press next
    Change attribute game.round to game.round+1

    Then make a new rule saying
    If game.round = 5

    Change scene to next scene
  • AppsterAppster Member Posts: 112
    Sorry for misleading info. Here are the details:

    I have only 1 scene. I want to be able to complete 5 rounds before end of level. So I have 1 attribute named ROUND.

    So when game start, ROUND = 1. At the end of round and when The COMPLETE button is clicked to go next round, I have rule

    ROUND = ROUND + 1
    RESET GAME

    So when the game starts again, I noticed the ROUND = 1 instead of 2.

    The question is how do I achieve to track Completion of 5 rounds to complete the Level?

    Appreciate your help on this. Thanks.
  • scribblstudiosscribblstudios Member Posts: 118
    I would try using reset scene instead of reset game. Hope this helps! :)
  • AppsterAppster Member Posts: 112
    Still cant work :( any idea?
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