I made a dice that you can make itself throw and I actually put the spots on an overlay that became visible when the dice landed. This allowed me to use the same animation for all six possibles. I then made some random rules based on time (not the GS random as I found it seemed a little predictable).
With a 3d program that renders motion blur it hid which face was which and as the landing is so snappy the overlay appeared to be actually attached.
Comments
Use a rule:
When touch is pressed;
Change attribute: game.Coin to Random(0,1)
When touch is released,
AND game.Coin = 0;
Change image to HEADS (also can animate the flipping and it stops showing a heads)
When touch is released,
AND game.Coin = 1;
Change image to TAILS (also can animate the flipping and it stops showing a tails)
With a 3d program that renders motion blur it hid which face was which and as the landing is so snappy the overlay appeared to be actually attached.
Hope that helps
Kipper.