Engine Ram usage between scenes

IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
edited November -1 in Working with GS (Mac)
Hello,
I have a quick question: let's say that I have a Scene 1, Scene 2, and Scene 3:
On Scene 1 I have one actor, so Ram usage for Game Engine is low (let's say 5 MB).
On Scene 2 I have many actors, so Ram usage for Game Engine is bigger (let's say 20 MB).
On Scene 3 I have one actor, so Ram usage for Game Engine is low (let's say 5 MB).

After changing the scene from Scene 1 to Scene 2, Ram usage for Game Engine increases (pretty normal thing). But after changing the scene from Scene 2 to Scene 3, this Ram usage stays the same (20 MB).

Is this some kind of error in the Viewer, or this is normal, and it will be the same after publishing the game? Is there any way to solve this, and reset Ram usage for Game Engine after changing scene from Scene 2 to Scene 3?

Thank you very much!

Comments

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Bump :)
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I have an idea - do you guys know if Reset Game behavior, will reset also the Game Engine RAM usage?
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