AI Making??

ryanbell99ryanbell99 Member Posts: 3
edited November -1 in Working with GS (Mac)
Hi, I was wondering if it is possible to create an AI with Gamesalad that is smart enough to make strategic decisions for a RTS game? If not, is it possible to create a more basic AI for something not as strategic, or for something with less intelligence required? Is it possible to make one at all? Thanks!

Comments

  • ryanbell99ryanbell99 Member Posts: 3
    can someone relpy
  • RedlerTechRedlerTech Member Posts: 1,583
    Yes, you can create an AI, it can be advanced as long as you figure out how the advanced way of coding it.

    Matt :D
  • ryanbell99ryanbell99 Member Posts: 3
    but how?
  • Asobu_GamesAsobu_Games PRO Posts: 261
    Well the simple answer is that you can't make AI 'smart', it will never actually think or make it's own decisions, it's just an illusion created by giving that character a number of potential outcomes in a particular situation. The more options/outcomes, the more advanced it seems.

    For example a simple AI might have 2 options, run away or attack. This could be random or based on a condition.

    A highly advanced AI is really just the same but with lots of different rules and options for lots of different situations. You still have to make all the individual rules. It's really up to you how complicated you want it to be.
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