Who wants to help complete a game and take a cut of the profits?
thecompany
Member Posts: 7
Hi,
I have a game that is close to completion, but due to time constraints I fear that I'll never get around to actually finishing it. So here's the deal: If you'd like a project for the summer and help me finish it & package it up for the App Store, then I'll cut you in on any money made!
Example of the game is here...
The game is race against time maze-style zombie shoot-em-up, based on the idea that the Great Plague of London was actually a zombie plague - hence the graphics are all presented like an olde map of London-style from 1666. The idea is to avoid/kill zombies, save civilians and escape the city.
The demo shows two play throughs. The second play through shows one of six boss battles.
A little about the gameplay...
Saving civilians scores you cash, and depending on the type of civilian may also grant you power-up weapons (several types), extra lives or immunity. Saving civilians also makes them vanish from the game screen. Otherwise if a civilian is bitten by a zombie they'll transform in to another zombie and join the attack on you. The more civilians that get bitten, the higher the infection level of the city grows and the faster zombies begin to spawn - making the game more and more difficult as time goes on.
You need to search the city for six bosses to kill and collect six keys which unlock the route out of the city. Along the way you meet two side-kicks who are essentially additional weapon power-ups. When you save them they follow you around and fire at zombies when you hit the fire button. Like you, they have a number of lives so they can die. If you save them both - then you'll be walking around with a double power-up!
During the journey, if you find a church and walk in to it, it'll save your progress.
Where the game is at...
The whole game is complete: Music, SFX, graphics, gameplay etc. You can play and complete the whole thing.
What I'm not finding time to do is go through all the code and streamline and debug. You'll see in the demo for example that the character flips when walking in a certain direction - simple to fix, but one of a number of bugs that I don't have time to do!
I have a list of all the little bugs and to-dos left to make the job as simple as possible. I'm quite happy for anyone to add their own input as they debug if they see other things that they could do better. For example, my hi-score table is very basic (and has a bug). If you wanted to replace this with an online hi-score table or whatever, I don't mind those sorts of changes.
Anyway, shout if interested! It could be a fun project for someone to complete over the summer and potentially earn some cash out of it at the same time.
PS. The video was taken using Snapz and the framerate doesn't actually represent the game (which runs smoothly!)
I have a game that is close to completion, but due to time constraints I fear that I'll never get around to actually finishing it. So here's the deal: If you'd like a project for the summer and help me finish it & package it up for the App Store, then I'll cut you in on any money made!
Example of the game is here...
The game is race against time maze-style zombie shoot-em-up, based on the idea that the Great Plague of London was actually a zombie plague - hence the graphics are all presented like an olde map of London-style from 1666. The idea is to avoid/kill zombies, save civilians and escape the city.
The demo shows two play throughs. The second play through shows one of six boss battles.
A little about the gameplay...
Saving civilians scores you cash, and depending on the type of civilian may also grant you power-up weapons (several types), extra lives or immunity. Saving civilians also makes them vanish from the game screen. Otherwise if a civilian is bitten by a zombie they'll transform in to another zombie and join the attack on you. The more civilians that get bitten, the higher the infection level of the city grows and the faster zombies begin to spawn - making the game more and more difficult as time goes on.
You need to search the city for six bosses to kill and collect six keys which unlock the route out of the city. Along the way you meet two side-kicks who are essentially additional weapon power-ups. When you save them they follow you around and fire at zombies when you hit the fire button. Like you, they have a number of lives so they can die. If you save them both - then you'll be walking around with a double power-up!
During the journey, if you find a church and walk in to it, it'll save your progress.
Where the game is at...
The whole game is complete: Music, SFX, graphics, gameplay etc. You can play and complete the whole thing.
What I'm not finding time to do is go through all the code and streamline and debug. You'll see in the demo for example that the character flips when walking in a certain direction - simple to fix, but one of a number of bugs that I don't have time to do!
I have a list of all the little bugs and to-dos left to make the job as simple as possible. I'm quite happy for anyone to add their own input as they debug if they see other things that they could do better. For example, my hi-score table is very basic (and has a bug). If you wanted to replace this with an online hi-score table or whatever, I don't mind those sorts of changes.
Anyway, shout if interested! It could be a fun project for someone to complete over the summer and potentially earn some cash out of it at the same time.
PS. The video was taken using Snapz and the framerate doesn't actually represent the game (which runs smoothly!)
Comments
Just email me the the "todo" list and the game file, and i'll get right to work!
My email is support@coffeechuggers.com
I'm not looking for a lot of money...maybe like %5 over paypal
Also, is this game made with gamesalad? And do you have Pro membership?
http://www.apple.com/downloads/macosx/video/screenium.html
you can download for free and use it to capture 30 second segments in the trial version (or pay $30 for it)
Anyways, interresting art style i like it.