Performance Usage - IS THIS RIGHT

MiloliMiloli Member Posts: 24
edited November -1 in Working with GS (Mac)
Hi everyone

I did a test on the DEFAULT BREAKOUT style game in Menu and did no changes just run as is and tested through the iOS simulator and it showed as 54.7MB memory usage??? This seems alot?? IS THIS RIGHT or is my machine doing something weird??

Here are the exact details :-

Images 2.4mb
Sounds 22kb
Game Engine 5.6mb
Other 46.7mb

TOTAL 54.7MB

Seems a bit BIG to me can someone run test and confirm your stats for the pre-built breakout style game.

Thanks
Pete W.

Comments

  • MiloliMiloli Member Posts: 24
    Hi Everyone

    Anyone out there have an answer on this one?? :-)

    Appreciate some data from anyone who can run a quick test on the breakout template and save me from this confusion.

    Cheers Gang
    Pete W.
  • DrGlickertDrGlickert Member Posts: 1,135
    I've not had this problem. However, I've heard that some people are having problems with the display of the "Other" section. I wouldn't be concerned with it. I believe it's a bug.
  • MiloliMiloli Member Posts: 24
    Thanks Dr Glickert

    anyone else seen or heard about this issue?

    What is the OTHER section usually for? should I assume this is 0 or will it be a few MB?

    Thanks for reply looking forward to anyone elses thoughts and results

    Cheers
    Pete W.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    are u talking about the viewer on your device or are you runing the viewer on the ios simulator on your computer
  • MiloliMiloli Member Posts: 24
    Hi John

    Im running on the iOS simulator on the computer not the iPhone 4 device. :-)

    Any further thoughts please let me know.
  • AppsRacKAppsRacK Member Posts: 346
    The viewer had a bug that when you run/load a game while the viewer is running on the device it adds up the memory use of the previous one you loaded. Check if the viewer is running in the background of the device and turn it off if it is before loading a game again.
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