Make constrained actors collidable
I am trying to make a movable collidable triangle and to do that I need to constrain some actors, at the moment I have a square that is not collidable and 3 very thin rectangles that are the sides of my triangle and that should be collidable. How can I make the motion generated by the collisions with the rectangles passed to the square in order to move all the block?
Comments
My concerns are that with all those constrained attributes on one actor you may have some processor issues, collisions may not be perfect and they might not work at all. (I've had a game that balls literally went through actors because my 3G was so slow it couldn't process the collisions fast enough).
With all that being said, i'm not sure i understand what you're trying to do here...