Kinda stumped on this one

bluebyu25bluebyu25 Member Posts: 500
edited November -1 in Working with GS (Mac)
Okay so my app Tap Them is very dependent on , you guessed it, tapping numerous actors. After extensively testing it on my 3GS it works like a charm....but man....on the iPhone 4 and iPad sometimes you have to tap them (no pun intended ;-) 3 or 4 times. I've image optimed the tar out of the .gameproj, I've eliminated useless rules, cleaned stuff up....and the thing is when I test it it's using just about the same memory on the viewer. I really need to fix this....but I just don't know where to start.

Not for promotional purposes, but here is my trailer so you can get a fix of what is going on:

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Is the issue on an adhoc or the viewer?
  • bluebyu25bluebyu25 Member Posts: 500
    Adhoc.....and I published my update and the published app version is hurting on the iphone 4. If anyone has an iphone 4 please let me know so I throw a promo on this thread and please test it out and tell me if you are experiencing this. My wife's iphone 4 isnt in the best shape. And of course any input is incredibly welcome, not sure where this issue is stemming from
  • StuartYStuartY Member Posts: 134
    I've got an iPhone 4, be happy to take a look.
  • bluebyu25bluebyu25 Member Posts: 500
    Hey man appreciate it: T9HX3Y7P7TLY
  • bluebyu25bluebyu25 Member Posts: 500
    tshirtbooth said:
    is your iphone 4 on ios5?

    No sir....it belongs to wife and is synched only when the planets perfectly align and pigs can fly
  • bluebyu25bluebyu25 Member Posts: 500
    StuartY said:
    I've got an iPhone 4, be happy to take a look.

    StuartY have you had a chance to take a peep yet?
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