Camera woes (not following actor)

dorme1dorme1 Member Posts: 11
edited November -1 in Working with GS (Mac)
Hi, I have an actor that gets spawned when you click in an area on the screen(think ball bouncing from spring to spring), I have control camera applied to actor but the camera doesn't follow it at all. I've tried making the camera area tiny as I've read about but it didn't help. I also tried making 2 attributes so that when they equal each other it would follow the actor (from the cannon demo template) and still can't get it to work. Any ideas? Thanks in advance.

Comments

  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    You need to trigger the camera some how

    F.ex make a new boolean called camera

    on your spawned actor

    Put in change attribute game.camera to true

    Create new rule
    If game.camera is true

    Control camera
  • dorme1dorme1 Member Posts: 11
    That seems to work. Thank you Brynje!
Sign In or Register to comment.