Problem with saving in level menu on ipad adhoc build

kapserkapser Member Posts: 458
edited November -1 in Working with GS (Mac)
When I make an ad hoc build to play on ipad, the levels on the level menu seem to already be unlocked.
Any ideas of when and where data is saved and why the levels are already saved when I update a new build?

Last test I did, I could click and enter a locked level, now I fixed a few things and I get this testing adhoc.

It works fine when I test on the mac and on the gameviewer. Shouldnt the attributes be reset when I create a new build?

Comments

  • kapserkapser Member Posts: 458
    I'd like to bump because i made this topic in the middle of the night.
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