Release Strategy
Gannuscio
Member Posts: 36
Hello All,
I have a quick question based on the current strategy I am using right now on a game I just release yesterday. I have released the game as a free app and I plan on placing a price tag on it once it reaches close to 5,000+ downloads.
In my first day I had over 1000+ downloads so it won't take long to get there but I was wondering your thoughts on this strategy? Will I retain my positioning in the App Store once I change the app to a paid app?
All of your thoughts are greatly appreciated!
I have a quick question based on the current strategy I am using right now on a game I just release yesterday. I have released the game as a free app and I plan on placing a price tag on it once it reaches close to 5,000+ downloads.
In my first day I had over 1000+ downloads so it won't take long to get there but I was wondering your thoughts on this strategy? Will I retain my positioning in the App Store once I change the app to a paid app?
All of your thoughts are greatly appreciated!
Comments
The itunes link is: http://itunes.apple.com/us/app/balloon-academy-hd-pre-k-kindergarten/id442974329?mt=8&ls=1
It was developed by me for my company MathZee.
I believe this is what you were asking for, so let me know if it wasn't?
So like you are doing wait till 5000 (or about 1-2 weeks once the child has played with the app but is not bored of it!). when it gets close make sure you have a plan ready for the switch, i really think adverts in a forum for tech savvy parents or something would do really well for this app and might be all that you need to keep it afloat for a while. something like $50 for the advert or banner depending where you place it.
one thing - id imagine kids learn pretty fast and so the parents would not need to switch it on for them each time - in which case the menu buttons could be less-web like and larger/rounder for the kids?
nice job though it looks like a solid app description, and screenshot choices and useful app - wish you the best of luck and would be interested in how things turn out/what you do
Piggy Math: http://itunes.apple.com/us/app/piggy-hd-math-kindergarten/id387591056?mt=8
Math Shapes: http://itunes.apple.com/us/app/math-shapes/id409670290?mt=8
We have owned it for roughly 3 months but the company has been around for almost a year. There has been a steady amount of income flowing in at a nice rate on these two apps and it hasn't dropped off at all.
when you switched to paid did you do any promotion for those games? or did you wait till a certain publicity level was reached such as whats apple playing or a certain ranking in appropriate categories? (to ensure its still noticeable)
perhaps consider sending out promo codes when the app switches to paid to certain sites like parental blogs
There has been 0 advertising on either game and it still has remained steady. That being said I am sure he did receive a boost based on who initially helped MathZee get off its feet. It was an internet startup that had some solid backing from some very respected people and a top 5 MBA University.
This app will be a good learning tool for me and my partner but we still hope that it is successful so we can prove to ourselves that we can develop games ourselves instead of outsourcing.