Rotating actor to call different behaviors depending on the side of the actor...
facing another on the map.
I have set up "game.Rotate" to be turned on and off with the press of a button, and that works fine. However, I'm having trouble getting different behaviors working depending on the rotation of this actor.
Any ideas on how I can accomplish this?
I have set up "game.Rotate" to be turned on and off with the press of a button, and that works fine. However, I'm having trouble getting different behaviors working depending on the rotation of this actor.
Any ideas on how I can accomplish this?