Rotating actor to call different behaviors depending on the side of the actor...

imac239imac239 Member Posts: 1
edited November -1 in Working with GS (Mac)
facing another on the map.

I have set up "game.Rotate" to be turned on and off with the press of a button, and that works fine. However, I'm having trouble getting different behaviors working depending on the rotation of this actor.

Any ideas on how I can accomplish this?
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