Scoring Philosophy

TheHooglerTheHoogler Member Posts: 102
edited November -1 in Working with GS (Mac)
Hey guys!

So, I have a game which uses a timer. I want the time played to be reflected in the final score for the scene. Essentially, I want the score to move inversely with the timer (that is, the more time used, the lower the score. The less time used, the higher the score).

How would you guys set this up? I thought about using the time as a denominator, but the score reduction is too swift.

How would you incorporate the timer into the score so that the values for score and time are inversed?

I hope I'm being clear. Any help is appreciated!

Comments

  • LelandLongLelandLong Member Posts: 14
    Use a Timer, set every 0.1 seconds, with a Change Attribute of your Score to game.score - 100.
    Did I miss anything or does this solve your question?
  • m456arcusm456arcus Member Posts: 189
    I had the same problem! Just divide by a negative number. So something like, score = time/-1000

    I'm pretty sure, but I'm just saying this from memory.
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