Platform Game Design
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Hey all,
I'm thinking about creating a side scrolling platform game for the iPad (landscape). I've had a look at the 'Platformer Template' within GS and I have a question.
The level itself obviously has to be wider than the device screen, so for level design do I have to create an artwork which is say 6 x wider than the iPad screen resolution to fit the entire level in?
So if it's 6x wider (as in this example) my artwork for the level would be 6 x 1072 = 6432 pixels wide?
Cheers
I'm thinking about creating a side scrolling platform game for the iPad (landscape). I've had a look at the 'Platformer Template' within GS and I have a question.
The level itself obviously has to be wider than the device screen, so for level design do I have to create an artwork which is say 6 x wider than the iPad screen resolution to fit the entire level in?
So if it's 6x wider (as in this example) my artwork for the level would be 6 x 1072 = 6432 pixels wide?
Cheers
Comments
hope that helps
kipper
Honestly drawing your background including collision images like in the example is a pretty bad way. The bricks platforms(collision) should be the image of your actor, as well as windows (sceneries). The wall(background) would be the image that you copy paste multiple time.
So, say for example I create a level layout of 6 scenes that are each 1024x768 to represent the iPad screen and I want to scroll through the scenes as the character moves across the screen, how exactly is this done?